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Posted: March 4th, 2024
Developing virtual reality and augmented reality training programs for engine room resource management and cargo handling skills
Virtual reality (VR) and augmented reality (AR) are emerging technologies that have the potential to transform the way seafarers are trained and assessed. VR and AR can provide immersive and realistic simulations of various scenarios and tasks that seafarers may encounter in the engine room or on the cargo deck, such as operating and maintaining machinery, handling emergencies, loading and unloading cargo, etc. VR and AR can also enhance the effectiveness of engine room simulators by adding computer vision and object recognition features that make the information about the surrounding environment interactive and digitally manipulable [2].
The benefits of VR and AR training programs for seafarers include:
– Increased safety: VR and AR can create safe and controlled environments where seafarers can practice their skills and learn from their mistakes without risking injury or damage to equipment. VR and AR can also simulate hazardous situations that are difficult or impossible to replicate in real life, such as fire, flooding, technical failure, etc., and train seafarers how to react appropriately [1] [2].
– Enhanced learning: VR and AR can provide feedback, guidance, and assessment to seafarers during their training, as well as enable them to review their performance and learn from their peers. VR and AR can also facilitate experiential learning, which is more engaging and effective than traditional methods of instruction [3] [4].
– Reduced costs: VR and AR can reduce the need for physical infrastructure, equipment, and instructors, as well as travel expenses and time. VR and AR can also increase the accessibility and availability of training programs for seafarers across different locations and time zones [1] [3].
To develop VR and AR training programs for engine room resource management and cargo handling skills, the following steps are recommended:
– Define the learning objectives, outcomes, and assessment criteria for each skill or scenario to be trained.
– Design the VR or AR environment, interface, interactions, and feedback mechanisms according to the learning objectives and outcomes, as well as the characteristics of the target audience, such as their prior knowledge, preferences, and needs.
– Develop the VR or AR content, such as 3D models, animations, sounds, texts, etc., using appropriate tools and software.
– Test the VR or AR program with a sample of seafarers to evaluate its usability, functionality, effectiveness, and satisfaction.
– Implement the VR or AR program in the training curriculum and monitor its impact on the seafarers’ performance, learning outcomes, and attitudes.
The following is a possible outline of a 2000 word research essay on this topic:
**Introduction**
– Provide background information on the challenges and opportunities of training seafarers in engine room resource management and cargo handling skills.
– Explain the main concepts of VR and AR and how they differ from each other.
– State the research question or hypothesis: How can VR and AR be used to develop effective training programs for seafarers in engine room resource management and cargo handling skills?
– Preview the main points of the essay.
**Literature Review**
– Review the existing literature on VR and AR applications in maritime education and training, focusing on their advantages, disadvantages, features, examples, etc.
– Identify the gaps or limitations in the current research or practice that need to be addressed.
**Methodology**
– Describe the methods used to develop a VR or AR training program for seafarers in engine room resource management or cargo handling skills (choose one), such as the steps followed, the tools used, the data collected, etc.
– Explain the rationale behind the chosen methods and how they align with the research question or hypothesis.
**Results**
– Present the results of testing or implementing the VR or AR training program with a sample of seafarers, such as their feedback, performance data, learning outcomes data, etc.
– Analyze the results using appropriate statistical techniques or qualitative methods.
**Online assignment help tutors – Discussion**
– Interpret the results in relation to the research question or hypothesis.
– Compare and contrast the results with those of other studies or practices in the field.
– Online assignment help tutors – Discuss the implications of the results for theory, practice, policy, etc.
**Conclusion**
– Assignment Help – Summarize the main points of the essay.
– Restate the research question or hypothesis and answer it based on the results.
– Provide recommendations for future research or practice on this topic.
**References**
[1] Augmented reality for Canadian seafarers. (n.d.). Retrieved March 4th 2024 from https://www.man-es.com/discover/a-vr-training-solution-to-operate-and-maintain-ship-engines
[2] Stetsenko M., Stetsenko P. (2017). Enhancing The Effectiveness Of Engine Room Simulator Training With Application Of Augmented Reality Technology. The 13th International Conference on Engine Room Simulators. Retrieved March 4th 2024 from https://www.researchgate.net/profile/Maksym-Stetsenko/publication/335924820_The_13_th_International_Conference_on_Engine_Room_Simulators_147_ENHANCING_THE_EFFECTIVENESS_OF_ENGINE_ROOM_SIMULATOR_TRAINING_WITH_APPLICATION_OF_AUGMENTED_REALITY_TECHNOLOGY/links/5d83cc0992851ceb7919547e/The-13-th-International-Conference-on-Engine-Room-Simulators-147-ENHANCING-THE-EFFECTIVENESS-OF-ENGINE-ROOM-SIMULATOR-TRAINING-WITH-APPLICATION-OF-AUGMENTED-REALITY-TECHNOLOGY.pdf?origin=publication_detail
[3] Engine Room Resource Management. (n.d.). Retrieved March 4th 2024 from https://www.maersktraining.com/rtc/peopleskills/crm-hf/crm-maritime/engine-room-resource-management/
[4] Gutiérrez J., García-Peñalvo F.J., Conde M.Á. (2017). Virtual Reality System for Training in Automotive Mechanics. In: García-Peñalvo F.J. (eds) TEEM’17: Proceedings of the Fifth International Conference on Technological Ecosystems for Enhancing Multiculturality. TEEM 2017. Communications in Computer and Information Science, vol 746. Springer, Cham. https://doi.org/10.1007/978-3-319-60922-5_14
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